![]() ![]() ![]() Youre basically trying to bring creation kit functionality to in game level 2 Original Poster 128 points 1 month ago Some of the functionality yes.įor instance, if you wanted to make a weapon added by a mod stronger. Upvoted Log in or sign up to leave a comment log in sign up Sort by best level 1 101 points 1 month ago So to get this straight. Upon the player loading the game, SIGE will read these text files and update the values youve edited in-game.Įdit: Ive released version 2.1.0 which allows you to make edits to weaponsspellsarmors applicable to just one specific player characterplaythrough or applicable to all player charactersplaythroughs. The new system works using JContainers, which is now a requirement to run SIGE, to save edited values to a text file. You no longer need to go to the creation kit to edit weapons, armors, or spells found in vanilla Skyrim or added by your installed mods. The biggest setback of the initial versions of SIGE was the inability to permanently save weapon, armor, and spell edits. I was heavily encouraged by all the supportive comments on my last post here a few days ago and have spent probably 30 hours the past few days adding the following features.Įdit a weapon in-game and permanently save the modified values.Įdit an armor in-game and permanently save the modified values.Įdit a spell in-game and permanently save the modified values. ![]() Skyrim Se Save Editor Update The Values. ![]()
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